Manuel Villaseñor
Operator
Résumé: experience, education, certifications and skills.
I started in game development because I like building things from nothing: systems, mechanics, worlds. Games trained my creativity. Shipping projects trained my discipline.
Experience
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2025 — Now
Project Manager · Pintacomex
Lead cross-functional retail IT initiatives from planning through rollout. Turn operational needs into executable plans, coordinate office and field stakeholders, and drive digital transformation and process improvements.
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2023
Community Manager, internship · Insiders Café & Cowork, Montreal
Built and ran an events calendar and community programs to grow engagement and retention, working with partners and creators.
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2021 — 2022
FQA Tester · Keywords Studios, Mexico
Game QA and functional testing. Wrote clear, reproducible bug reports with annotated evidence, improving triage speed and product quality.
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2021
Game Designer / Project Manager · Oh My Games!
Led small cross-functional teams across multiple mobile game releases, balancing scope, schedules and production realities.
Education
2022 — 2023
AEC, International Business Management · Greystone College, Montreal
2018 — 2021
BSc Game Design, Diploma of Interactive Animation · SAE Institute, Mexico
Certifications
2025
Certified Associate in Project Management (CAPM)® · PMI
2023
Google Project Management Certificate · Google
2023
Computational Thinking using Python · MITx
Skills
- Project management
- Planning and delivery, stakeholder alignment, risk and scope, agile and hybrid methods
- Game development
- Game and systems design, 3D modeling, prototyping, QA
- Tools and engineering
- Python, process automation, data and reporting, Unity, Blender, Maya
- Communication
- English and Spanish, team leadership, community management
Operations
Projects I have planned, led and shipped.
- 2025 — Now
Retail IT rollout
Project Manager · Pintacomex
Cross-functional retail IT initiatives taken from planning to rollout, with office and field teams.
- 2021
Mobile game production
Game Designer / PM · Oh My Games!
Multiple mobile game releases with small cross-functional teams, iterating on gameplay, UX and content.
- Thesis
Project Phobia
Lead Designer & Narrative Director · Unity, Maya, Blender
A psychological puzzle-platformer set in a lab that studies human fears: three phobia levels, three endings each.
- Engine
- Unity
- Levels
- Thalassophobia, Claustrophobia, Arachnophobia
- Endings
- Three per level
- Academic
Spirit Forest
Gameplay Designer & World Builder · Unity, Photoshop
A low-poly platformer for players aged 7 to 14: escape a burning forest as guardian bears.
Archive
3D renders and lighting studies, made in Blender and Maya.
More from the archive
Motion studies on YouTube: EclipseEclipse 2BlackholeBlackhole 2Pool
Signal
Contact.
Open to project management roles in games, interactive media and creative production.
I usually reply within 24 hours.